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This page covers the gameplay mechanics of Omega Quintet.

Battle Edit

Attack CommandEdit

AttackEdit

Battle against a MAD (Made Creature) by selecting an action from the Action Commands. With the [Attack] command, the VM attack with her equipped [Mic] (Sound Weapon). After selecting an [Attack] Command, select an Attack Target.

Effective RangeEdit

When selecting a target, the attack's [Effective Range] is important. The Effective Range changes depending on the controlled Battle Member and the the target's position.

Damage amount and Accuracy increase against a target within the effective range, and decrease against a target outside of the effective range.

The Effective Range also changes based on equipment type. You can advance the battle in a favorable direction by picking strategic equipment.

Action CountEdit

Number of ActionsEdit

When the active turn rolls around, you can perform as many Attack Commands as your Action Count will allow.

The Action Count recovers to its maximum value during each new turn. If you end the turn with Action Count points remaining, those Actions points will not be carried over.

The Action Count's maximum value varies with the equipped Mic's proficiency. Please note each Mic's proficiency when changing equipment.

By [defeating MAD], [achieving Overkill], etc., you increase the Action Count for the next turn. The Action Count can increase up to as much as twice the current maximum. The Action Count resets when the battle ends, and will not carry over to the next battle.

Skill CommandEdit

SkillEdit

The Attack command's [Skill] option involves using a strong attack by consuming SP. Skill are split into the two categories [Mic Skill] and [Energy Skill].

Mic SkillEdit

A [Mic Skill] is a skill that uses a [Mic]. The Mic skills that can be used depend on the class of Mic equipped.

Energy SkillEdit

Selecting [Energy Skill] will use Energy Skills (E Skills). They are skills that have a wider effect range than Mic Skills, as well as Elements and status abnormalities attached. Efficient damage can be done by picking on a MAD's elemental weakness. Conversely, damage will decrease against a mad with resistance to that element. Also, status abnormalities attached to certain skills are not guaranteed to happen.

There are MAD against which Mic Skills are effect, and there are MAD against which E Skills are effective. Consider each MAD's characteristics before selecting an attack method. Usable Mic Skills vary depending on the Mic used. When battling with Mic Skills, it would be best to use Mics that are well matched to the user's Stats.

Each Skill uses different stats depending on its type. The relevant stats are displayed in the Skill description.

Wait ValueEdit

Every time a Skill is used, the set Wait value increases. The higher the added value, the later the next turn. Stronger skills have greater Wait value, so it's important to plan certain skills according to the situation.

Item CommandEdit

ItemEdit

The Attack Command [Item] allows uses of Recovery Items. Items, like Skills, have an Effective Range and Wait time. Unlike Skills, they don't consume SP, but each time they're used, the number in possession decreases. Once that number reaches 0, the item will disappear fom the menu.

Avoiding wasteful usage by checking the details of the selected item's effective range, recovery amount, status recovery, etc., before use is crucial during long explorations.

Voltage GaugeEdit

The Voltage Gauge measure the Verse Maidens' unique power in using [Special Skills]. By fulfilling particular conditions such as Attack MAD, Defeat MAD, Take Damage, Combo Count, and Critical, the Gauge will fill up. Using Special Skills will consume 1 level of the Voltage Gauge. Keep in mind that if a battle member falls, the Voltage Gauge will decrease.

Special SkillsEdit

[Special Skills], once learned, will appear at the very bottom of Mic Skills. They can be used by consuming SP and Voltage Points. They can deal immense damage to MAD, so try using them when the situation calls for it.

OverkillEdit

If you deal a lot of damage when defeating a MAD, [Overkill] will occur. To activate, deal damage equal to the enemy's remaining HP or its maximum HP. It's easier to activate if you aim for a damage amount over the limit of an enemy's HP.

Upon activating Overkill, the Verse Maiden who caused it will get a Bonus added to her Action Count, and Takt's Action Count will recover.

Also, you can obtain many bonuses such as an added Bonus in addition to dropped items exclusive to Overkill. You should make full use of strong attacks like Special Skills and aim to Overkill as much as possible.

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